![]() ![]() when it starts falling, the sprite should be spr_conejo_airbourne_down which I want to freeze on the first frame until it vertically collides with a wall object, which will unfreeze the sprite, showing the landing animation, and finally the idle one. ![]() They can be animated or static, and come in different styles like isometric or top-down. ![]() I'm trying to make it so that when the object jumps ( vsp > 0), set the spr_conejo_airbourne_up sprite and keep the last frame frozen until it starts falling ( vsp =< 0). Sprites are generally 2D images used in games to represent objects. Spr_conejo_airbourne_up - 5 frames (4 for the jump and the last one frozen while vsp 0 and the last 3 for the landing) I have 3 sprites that I want to make a jumping animation with: spr_conejo_idle - 2 frames Ive used the Draw GUI event to draw button sprites but how would I manage to make a particular sprite play a sequence of its subimages (animation) and. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |